If you make unnecessary contact with an opponent's car, cause a wreck, or constantly block a specific driver, you'll rack up grudge points with the drivers involved. Your performance on the track can cause you to develop rivalries and alliances with CPU-controlled drivers. Allies will let you draft behind them and may even block cars trying to catch up with you. Rivals will try to bump you off the track or block your pass. NASCAR Thunder 2004 goes even further, tweaking and improving every aspect of the game while adding in a slew of new features-chief among them, an intricate system of rivalries and alliances that makes each race more intense than the one before it. Thanks to the inclusions of a 20-year career mode, a comprehensive tutorial, and lightning challenges that allowed players to relive key events from the 2002 season, EA Sports gave NASCAR fans a product that portrayed their favorite sport with the same degree of authenticity and reverence as the company's other sports franchises. The 2003 edition brought driver AI and car handling up to realistic levels, transforming the franchise into the kind of simulation that longtime NASCAR fans have been clamoring for on a home console for years. EA Sports laid most of the groundwork for NASCAR Thunder 2004 last year.
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